Showing posts with label simulation. Show all posts
Showing posts with label simulation. Show all posts

Monday, 24 October 2016

Dev interviews--- Garrett Swindell: Computer Repair Simulator

Remember that spotlight we did a little while ago about the computer repair simulator? of course you do but if you dont a link can be found here http://tinyurl.com/hxwqfp8

well we were lucky enough to snatch away Garrett from the busy life of deving and get a quick interview with him and I'am going to publish it below, this is one of the things we here at SGR like the most about what we do, getting to know the people behind the games we enjoy, its all well and good knowing " oh this group made the game" but when you actually get a chance to talk to the people you find out things about them that shows where they got their inspiration from and you can really tell if they are passionate about the game they have made, or if they are just pushing out game after game to keep the lights on.


Lucas-"So Garrett, the game is great but we all want to know.. how long have you been working on it."

Garrett-"I started working on the game in late November 2015, implementing the base code."

Lucas-"interesting concept for a game, computer repair, mind letting everyone know when and how you can up with something so out there?"

Garrett-"I work in the IT field and I am a geek at heart.  I have been programming for a very long time (since I was 13, now 31), and for some strange reason I was looking for a game like this that had the detail and reality...but could not find one.  That was the same night I began drawing up concept art in my cold lonely basement.  Several days later I invited two of my friends over (Monty Wilsher and Andrew MacArthur) to help me put ideas around the game play.  From then, the project sat idle for a while, and was picked back up in November of 2015."

Lucas-"you mentions you had a couple of friends help you at the start, do you have a team you work with these days or is it a solo operation."

Garrett-"I started alone to get the concept going, and once the concept was proven, I picked a few other team members up to help accelerate the progress.Here is the current team:
Garrett - programming, modeling, basic graphics, web, server, music
Euthumis Kechagioglou - website manager, marketing, press, ideas (he is also getting into programming)
Brooke Swindell - graphics / fonts
Andrew MacArthur - sound FX"

Lucas-" awesome awesome, enough about business things, lets learn a bit about you, why , why did you get into game deving?"

Garrett-"Since I was a young kid that played his first Atari game, I knew I wanted to ultimately launch a video game one day.  I remember playing Joust like it was yesterday."

Lucas-"i have to admit the Atari was a bit before my time but i can understand the passion it gives,you mentioned always wanting to publish a game one day, how long have you been working towards that dream?"

Garrett-"My passion is making video games, but I have always tinkered.  I started modeling and coding at the age of 13, my first game being a simple text game built in Q-Basic on a Windows 3.1 computer.  Second game was a checker game also in Q-Basic on Windows 3.1.  In between I tinkered with many different software licenses including that of 3D Game Studio, Torque, Realm Crafter, Java 3D, and a few others I could afford, but settled on 3D Game Studio.  We are now at 31 years old so I have been developing games for 18 years."

Lucas-" wow you have been deving almost as long as I've been alive that's pretty damn cool i have to say, i just want to say thank you for agreeing to this inter view anything else you'd like to say before we part ways?"

Garrett-"The Alpha Concept launch was very successful, the month isn't even over and we now have over 10,000 downloads of the game (good thing we updated our web server haha) and a lot of great feedback...I did not expect this to take off like it did, as I tell my family and friends, "I have created a monster".  I want to personally thank everyone who helped prove this concept, this project shall move into the next phase which is "commercializing" it so that the code is solid and the game is actually playable with a story.  The other item at hand is working with hardware / software manufacturers to use their branding and technology which has been pretty successful so far.  This week alone we have had 2 publishing requests which is very positive.  I am excited to see where the future goes with this software technology."




and there you have it, as you can see Garrett does truly have a passion for what hes doing hes been ding it for close to 20 years now, if there's a dev out there that you want us to interview be sure to send us an email or hit us up on twitter and we will do our best to get in contact with them, as always links will be down below to our email, twitter and our you tube channel be sure to follow us for more cool things related to the world of indie gaming.


---Lucas Cause
Spotlight game Review
https://twitter.com/TheLarryLazz
https://youtube.com/larryplaysgames


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Email us here at---spotlightgamesreview@gmail.com
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Tuesday, 18 October 2016

Computer Repair Simulator Spotlight

How many times have you had a computer issue? how many of those times did you wish you knew what things were so you could go in and know exactly what the problem is? and how often have you opened up your pc and gone " shit.. there's so much going on where do i start"

if you were anything like me for a very long time then you probably tick all those boxes, but what if i told you, there's a way you can mess around with a computer with no worries of breaking something, no issues if you forget the thermal paste, no issue if you don't ground your self... and it could be used to teach kids basics without spending $1000s on old hardware?

Computer Repair Simulator does just that, the aim of the "game" ( if you can even call it that id call it a teachers aid and sell it to the school boards wink wink) is to bring computer repair to schools and business around. The goal is to use this "game" to train people and help them to understand what does on inside a computer, at least that's how i see it.

some back ground on the devs themselves, the team is composed of 3 people,a lead programmer-Garrett Swindell,a marketing and web developer Euthimis Kexagioglou and their graphics artist Brook Swindell, all with full time jobs or still at school them self's.

the project its self is not funded in any way and is instead backed by the creators themselves with both software and money they have put into the project.that said they are looking into other funding methods to help speed along the processes to avoid delays where they can.

so far the "game"(really need a new name for it as its not a game )has been in development for around 9 months, that may not sound like a lot of time but when factoring in the fact they all have full time responsibilities and only being able to work on it in spare time leads to slower development, not much they can do really.

CRS can be picked up on their website in the alpha stage here------http://s627866874.onlinehome.us/alpha-game-downloads


now on to actual "game-play" the game plays as a person who works out of their shed repairing computers for anyone who calls, this can be anything from replacing a ram stick to adding a new agp (accelerated graphics port) all the way down to removing the solder from the underside of the connections.

it used basic wasd keys to move around the table you work from with the mouse wheel being used to scroll in and out, one thing id like to note is that you can not invert the mouse wheel scroll which may be a small issue for people who play with inverted controls.

Lets gt into how a " round" plays out shall we? picture this...

GamePlay

your standing in your shed on a sunny afternoon , your phone rings.. " hello there seems to be something wrong with my computer it {xyz} can i bring it around?"
you are then given the pc to work on, you must first check the work order to find out what the problem is, from there if you dont  know what part is what, they offer an inspect tool to will flash they broken parts in red to indicate what parts need to be replaced, after you have identified which parts are broken you get on to the "fun" part,

you must individually remove each part one by one until the broken part can be taken out, so for example, if the cpu is dead, you must first take the screws from the side panel off, then the panel its self, then the 24pin power plug. then the cpu fan plug, then the fan clips, the fan... all the way down until the last drop of solder is removed and the cpu can be removed.

now that you have the broken part taken off you go into your inventory and find the broken part along with anything else you have taken off, you have either the option to sell the broken part, or you can repair the broken part, from what i can tell in the future you will have the option to buy new parts or just repair them based on how badly it is broken but at this stage all you can do is repair the part.

Great parts fixed,now you get to re assemble the pc, this is where the game takes its turn from game into teacher aid like i mentioned before, this is the part where you get to teach people how a pc goes together, no admittedly you cant show the force needed to tighten a screw, or feel the force needed to latch a cpu( if you haven't done it before its a little scary using that much force on something so expensive)

now what happens if you forget something? well nothing.. the game wont let you finish the job until everything is done, at the end of this i will have a link to a video of some game-play with some of my experiences.

for how well the game plays, with the small bugs i found with the wasd keys not working, easily fixed by just clicking the mouse its a solid 7/10 you cant say this game doesn't work because it does the game-play is solid and it just ..works

Visuals


the game looks.. as you would expect, its clear that its just one person working on it, but thats fine, you dont need bright flashy lights and over the top colours on a simulation game, especially if you are trying to show pc parts, a ram stick should look like a ram stick, a cpu fan should look like a cpu fan and so on and so on, i do like the fact that if you open the shed door you can see a lake and a couple tree, but i feel they could have done a bit more with the inside work shop space, all you have is a relatively empty peg board aside from a couple screw drivers, a desk lamp a blue anti static mat and a couple cupboards behind you, i couple posters or even a car model in the the back ground could have further improved the atmosphere, im giving the visual aspect of the game a 6/10 just because i dont get the impression of being a guy in a shed fixing pc like they are going for.

Fun

This is a hard one to give a final score on... because its all subjective at the end of the day, but to me , the person who picked the game up because of it looked interesting not knowing what to expect when i hit the download button.. i had fun, its exactly what the game implies, its a simulation game based around fixing computers, now that might not be fun for everyone,and thats fine you have to remember this isnt the sort of thing they are trying to sell to the masses, this is a very perticular type of product that i feel is perfect for who they are aiming it towards so im giving it a 6/10



Finale thoughts on Computer Repair Simulator, for what it is, and the amount of time they ave spent on it its good. its no AAA title but they arent trying to be , the aim here isnt to take over the sim world and have everyone rushing out the door to replace that broken cmos battery on the clients pc, i keep bringing this point up but its a teaching aid, polish it up maybe add a bit more personality to it in way of design ie that car model i said or a poster, and take it to the board of studies in your area with the amount of time we spend on computers these days and how young kids are being taught how to use them this would be a perfect demonstration tool for a teacher to show off


Remember to check out the games website http://s627866874.onlinehome.us/
and while your at it give us a follow on twitter over at https://twitter.com/Spotlight_gr
anyone that wishes to get in contact with us our email is spotlightgamesreview@gmail.com
check out our youtube channel over at https://www.youtube.com/channel/UC7RoOKJBv1BU3yRQFV20ejw
^^^ we cant get a custom url just yet but we are working on it




link to game play of the game   https://www.youtube.com/watch?v=vglScmZ-Q58